Tim completed a Master of Science in Psychology and a Post-Graduate Certificate in Educational Psychology. His Master’s thesis compared the effectiveness of online learning to face-to-face learning. During his Post-Graduate Certificate, he got involved in the Global Learning XPRIZE, a competition that challenges teams globally to create open-source software that will enable children to teach themselves basic academic skills such as reading, writing and math.

Self-directed learning can be fun and immersive. Learning in an interactive real-world scenario can be extremely beneficial in picking up new skills. This is where video games come in, and the creation of the 3D open-world game, Rocket Island. Rocket Island is an educational video game that focuses on teaching sustainability, water cycles, community participation, science, and mathematical thinking skills.

His motivation comes in the form of wanting to improve humanity as a whole so we can reach our potential. “If everyone was scientifically literate there would be more urgency to stop climate change, increase space exploration, and decrease nuclear proliferation”, he explained.

Tim hopes to keep improving educational video games and provide access to the games to as many people as possible. With a goal similar to the Global Learning XPRIZE, Tim aims to use education technology to increase literacy and scientific knowledge around the world. If children are going to be playing video games, why not make it worthwhile for them and encourage learning new skills?

With internet access being expanded around the globe, and devices becoming more widely available at cheaper rates, people will have greater opportunities and exposure to information and will be able to educate themselves. To utilise this educational potential, it requires participation from everyone who has access, to drive learning and adapting overall.

Tim likes to use his skills in video game design as he finds it fulfilling and it makes him feel useful. He fully supports the potential for educational video games – and educational technology in general – to help those who don’t have access to education or those who do not thrive in a traditional classroom environment.